A street on the block at night under a purple sky, a gold crown floating over a man by the road, the player walking toward the court's floodlights.

BANKRUPT — a free street RPG in your browser

You walked in rich. You walk out bankrupt.

A free street RPG. Ten skills to 99, bosses with names, a bell that raises the dead — and a block that saw your arrest on the news.

Play free

Free in your browser — phone or computer. Nothing to download.
No account needed to start.

The case

Everybody on this block has a year they don’t talk about.

Yours was just in the papers.

ReignCoin chief walked out of bank in cuffs

Every ReignCoin account frozen at nine a.m. by federal order. Pensions, college funds and a church building fund: gone.

You ran Reign Capital and its coin, ReignCoin — “a bitcoin fund that paid its first investors with its last investors’ money.”

On the morning the money ran out, your banker asked you to sit down. Then he told you why.

Reign Capital — account status

Every account tied to ReignCoin

Frozen 9:00 a.m. by federal order

Superior Court

The State against [your name]. Reign Capital. ReignCoin.

Forfeited: the cars. The houses. The accounts. The coin.

Sentence: one year.

You walked in here rich. You walk out bankrupt.

— Judge Crane

County — month eleven

“There’s a block right under the precinct they’ll let you out of. Man there with a crown over his head. Rook. Me and Rook ran that block before you were born.”

— Duncan, your cellmate

Thirty days later the door of the 12th Precinct opens. Rook is waiting. So is the block.

The block remembers

“I was sitting right here when they walked you out of that bank in a suit. Prettiest arrest I ever saw.”

— Ms. Gladys

“My cousin put his whole check in ReignCoin. He’s still mad. Don’t worry, he don’t know it was you.”

— the Kid

“You sold people a coin that was just other people’s money. Out here we call that a Tuesday.”

— the Hustler

The block

Everybody knows your name. Some of them have work.

Rook

Moves cars. Doesn’t ask questions. The first man with work for you.

Rules of the block are simple: what you can take is yours.

Sal

Owns the lot with the worst house on the block, and is embarrassed about it.

Congratulations. You own a problem.

Doc

Over the trestle. Cooks on a door balanced on two crates and calls it a kitchen.

Don’t tell Rook I gave you that. He’d want his knuckles done and I don’t do knuckles.

Mo

Runs the rec center in the projects. Has since before the towers went up.

This is the projects — twelve stories of people who don’t want you here.

Ms. Gladys

The block’s memory. Front porch, folding chair, sees everything.

And pull your pants up. I can see what you had for breakfast.

Big Reg

Keeps a list. The list is the job.

Heard you owed a lot of people. On my list you just owe me the job.

Ike “the Loupe”

The pawnbroker. A loupe screwed into his eye, bulletproof glass in front of him.

Everything’s fake till I say it’s real. The minute I say it’s real, it’s three times what I paid you.

Why play

Seven reasons. No speeches.

  1. Ten skills. One road to 99.

    Fists, guns, chem, toughness, cooking, cars, contracts, fixing, jewelry and faith. Every one levels the old way: one action at a time.

    Show me the ten skills
  2. Fists beat chem. Chem beats guns. Guns beat fists.

    Every crew’s card says what it’s weak to. Read it, or read the ceiling of a cell.

    Show me the triangle
  3. The dead come up to a bell.

    Throw the Dust, ring the church’s old bell, and a dead man gets up on your side.

    Show me how to raise the dead
  4. Work the block.

    Strip cars. Cook at the drug lab. Fix up the ugliest house on the block. Every job levels something.

    Show me the work
  5. Bosses with names. Drops with a light show.

    Ceez, Dre, the Tower King, Big E. When something rare hits the ground, a column of gold says so.

    Show me the bosses
  6. Dress like you made it back.

    Armor off the street. Chains, grills and tailored suits on the Boulevard.

    Show me the drip
  7. Bring your people.

    Homies, crews, trades, chat and the high scores.

    Show me how to play together

Ten skills

Ten skills. One road to 99.

Every skill climbs the same curve, one action at a time. The first levels come quick. The nineties don’t.

Fight

Brawl
Fists and anything you can swing.
Gunplay
Pistols, shotguns and rifles. Every shot costs a round.
Pharmancy
Chem from a censer, and a bell for the dead.
Grit
Your health, and the armor you can wear. Every fight trains it.

Work

Synthesis
The drug lab: drinks that heal you, Dust to throw, candles for the church.
Boosting
Pop a car and strip it for parts. Junkers first. The armored van last.
Fixing
The bullet press, the workbench, and a house that needs everything.
Contracts
Big Reg names a crew and a number. You bring the number.
Jeweler
Melt broken silver, cut stones, set rings, chains, censers and bells.
Faith
Burn beads at a storefront church. Light candles for an edge.
The game's Skills tab on a phone: ten skills with their levels and the combat and total levels. (open full size)
EXHIBIT 1 — The Skills tab.
A skill card on a phone: the xp, the xp to the next level and a goal with a filling needle. (open full size)
EXHIBIT 2 — Set a goal. Watch the needle.

The skill card

Hold a skill and it shows your xp, what’s left to the next level, and a goal you set. A needle fills as you close in.

The level-up

Level up and four pistols circle your head and fire three volleys into the air. Brass on the ground. Nobody has to tell you.

Thirty marks go on your rap sheet along the way. Fifteen more stay hidden until you earn them.

The triangle

Fists beat chem. Chem beats guns. Guns beat fists.

Every crew on the island fights one way. Bring what beats it and you hit a third harder and miss less. Bring the wrong thing and you hit a third softer — and they’ll explain the rest. The crew’s card tells you what it’s weak to before you swing.

“See? Different game. Chem beats guns, fists beat chem, guns beat fists. Keep that in your head and you’ll walk out of most things.”

— Rook
The triangle: fists beat chem, chem beats guns, guns beat fists. BEATS BEATS BEATS FISTS CHEM GUNS

Brawl — fists beat chem.

The Lookouts, the dealers on the purple house’s corners, the cooks in the condemned building.

The player throwing Dust at a 9 Block Banger on the loops under a sunset sky, the target card reading gun, your edge. (open full size)
EXHIBIT 3 — Chem beats guns.

Pharmancy — chem beats guns.

9 Block on the loops, the Set’s shooters, the men on the port’s gate.

The player firing at the Set's soldiers by the barracks in daylight, a muzzle flash and a tracer, the target card reading fists, your edge. (open full size)
EXHIBIT 4 — Guns beat fists.

Gunplay — guns beat fists.

The court boys, the stoop kids, the Set’s soldiers, the King’s men.

GRIT isn’t a side. It’s how much you can take — your health, and the armor you can wear.

A raised wino, pale and glowing, swinging at a Den Fiend beside the player in the woods under a purple sky. (open full size)
EXHIBIT 5 — Up out of the cloud.

Pharmancy

The dead come up to a bell.

The church in the projects keeps an old censer and a hand-bell from back when it had a choir. Load the censer with Dust and swing it. Ring the bell, and a dead man climbs out of the cloud to fight beside you.

At Pharmancy 5 it’s a wino. He keeps their attention on him. At 20 it can be a junkie, and he brings poison.

He’s yours for a couple of minutes. He doesn’t ask questions. He can’t.

“The church’s old censer and the hand-bell, from back when this place had a choir. Wood. They don’t shine, but they swing.”

— the Preacher

Your first one goes on the rap sheet as Necromancer.

Work the block

Nobody hands you nothing out here.

You want something, you take it off somebody. — Rook

Boosting

Junkers on the north street, sedans on the main road, sports cars, the rigs on the semi lot and one armored van. Pop it, strip it, sell the parts.

Synthesis

The drug house kitchen. Back door only. Purple Drank, Lean, Dust, candles — and stones grown in a plasma machine.

Fixing

Press your own rounds. Build at the bench. Buy the ugliest house on the block for $1,499 and fix it up until it has a TV that replays your finished jobs.

“There’s a raccoon, but he’s more of a roommate than a problem.”

— Sal

Jeweler

Ike buys broken silver. His back room melts it into bars, then rings, chains, censers and bells, set with stones.

Contracts

Big Reg names a crew and a number. Bring him the number and he pays. Every tenth job is the big one.

Faith

Burn beads and rosaries at the House of Refuge. Light a candle for an edge. Give the Preacher a ring and he’ll wear it.

“The Lord sees you. So does everybody else now.”

— the Preacher

The board

Some names you hear before you see them.

Every boss has a corner and something worth taking. The boss log keeps the score: every time you put one down, every drop, how long since the rare one, your fastest time.

Big E on a rooftop at night, flames behind him and a gold chain on his chest, his card reading weak to guns, a red zone with a bright rim glowing on the gravel under the player. (open full size)
EXHIBIT 6 — Watch the gravel.

Big E

The grow house, past the bottom of the block.

His smoke has you swinging at air. He takes a drag to heal.

“Big E’s people. Smell like the greenhouse. Fight like it too.”
A black helicopter low over a rooftop at night, its searchlight on the gravel, the city's lit windows behind. (open full size)
EXHIBIT 7 — No numbers.

The helicopter

The roof.

“Black, no numbers, a minigun on a swing arm where the searchlight should be. Every pass it drops low over the parapet to line up the next one — that is when you hit it.”

The Tower King

The south tower, his own floor. Four guards first.

“Hasn’t come down off that floor in two years. Everything comes up to him.”

Ceez

9 Block. The bottom of loop C.

“The chain alone is worth more than your rent.”

Lieutenant Dre

The Set. The courtyard.

“Talks up at the tower on the radio and calls it sir. Nobody else ever hears an answer.”

Up on the roof the gravel turns red before the big hits land. Move.

“Every one you put down, I cut a mark.”

— the Deacon, under the House of Refuge
A boss log page on a phone: Ceez opened up with his picture, his kills and his fastest time, and his drop shown as a picture, the other bosses listed above. (open full size)
EXHIBIT 8 — Every drop. Your best time.

The drop

You’ll know.

A column of gold light over a dropped duffle bag on the court at night, four bats coming down around it, the player standing beside it. (open full size)
EXHIBIT 9 — Four bats. One drop.

Something worth having hits the ground and the street lights up — a column of gold, and four bats coming down around it. Duffle bags. The Kilo. The King’s Red Kit. The rarest guns on the island.

You pick how much a drop has to be worth before it gets the light. The rare ones get it anyway.

The island

Everything on this block used to be something else.

“Including me.” — Old Head

The water tower on its steel legs over the grow lot at night, 9 Block's pink tag on the tank, trees around it. (open full size)
EXHIBIT 10 — 9 Block put their name on it.
The court on the block at night: a chain-link fence, painted lines and people on the asphalt. (open full size)
EXHIBIT 11 — The court.

The Ghetto

Where you start. The precinct at the north end, the court, the loops, the purple house, the corner store.

The House of Refuge, a storefront church with candles in its window, the projects' towers behind it at night. (open full size)
EXHIBIT 12 — The House of Refuge.

The Projects

The rec center, the towers, the condemned building, a pawn shop and a storefront church.

“A king. Of what? The elevator don’t even work.”

— Auntie
The camp over the trestle at night: fire barrels and tents along the old rail line, people around the fires. (open full size)
EXHIBIT 13 — Over the trestle.

The Woods

Over the trestle. A camp around the fire barrels, a den in the trees, a cabin with three animals.

“Trestle’s the only way over. Ain’t nobody swum that river since the plant closed.”

— Slim
The docks at night: stacked containers and a red crane lit over the quay. (open full size)
EXHIBIT 14 — A ship at berth one.

The Docks

Past the grow lot and the water tower: a truck stop, the port office, a breakers’ yard, a fish market, and a ship at berth one.

Under the church

The crypt. The Deacon keeps a count on the wall.

The Boulevard

Polished stone, globe lamps, money in the windows. Any ATM takes you there.

Getting around

Rook’s car sits on blocks. Put an engine in it and it’ll bring you back here from anywhere.

Going down

“You come to in a cell at the 12th. The door’s open. Your stuff is in a bag at the front desk. Shook.”

Bail is a tenth of what it’s worth. The desk hands back your three best things free.

The game's world map on a phone, the areas named: the Woods, the Ghetto, the Projects and the Docks, with the map's key below. (open full size)
EXHIBIT 15 — The whole island.

Five skies

Same block. Pick the sky.

Night, the way it’s always looked. Morning. Day. Sunset Strip — palms and power lines against the sun. Purple Haze — neon on the skyline and searchlights in the dark. Settings, Interface, Sky. It changes while you play.

Drip

Some of it you take off people. The rest you buy.

Armor comes off the crews that wear it — four sets, by Grit. The King’s red goes on once you’ve finished Towers. Everything else is on the Boulevard.

“Top and bottom, set with stones. Your smile costs more than most cars on the block.”

— the Diamond Grill

“A line of diamonds around your neck. Nobody on the block has one. Now somebody does.”

— the Tennis Chain

Off the street

Street

GRIT 1

Off the crews on the block and the stoops: caps, hoodies, jerseys, jeans and kicks.

“White high-tops, laces loose. Barely armor. You'll walk round puddles anyway.”— Fresh Kicks

Work

GRIT 10

Off the tougher crews: hard hats, work jackets, Dickies, Timbs, a Cuban link.

“Flat gold links, heavy clasp. Real, which on this block is rare.”— Cuban Link

Biker

GRIT 20

Off the men around the King's tower, and the semi lot at the docks.

“Gloss black, a white stripe over the crown, the visor smoked dark. Nobody on the street knows whose face is in it.”— Biker Helmet

The King's red

GRIT 20 · AFTER TOWERS

Fit a King's Red Kit onto any biker piece.

“One red piece on and the Set leaves you be; three or more and you hit harder.”

Heist

GRIT 30

Off the crews at the docks. The vest you make yourself.

“Wheat Timbs with a steel cap under the toe. A kick with these in it ends a conversation.”— Steel-Toe Timbs

Bought on the Boulevard

Camel

THE BOULEVARD

The Atelier. Four pieces, bought in order.

“Long camel wool. Looks like it belongs downtown. So do you, now.”— Camel Coat

Designer

THE BOULEVARD

The Atelier. Four pieces, bought in order.

“Cream silk, skull on the back. Do not fight in it. You will fight in it.”— Silk Shirt

Suit

THE BOULEVARD

The Atelier. Four pieces, bought in order.

“Black, cut for you, lined in red. Fits over a vest if you insist.”— Tailored Jacket

Vaulted

“Glass cases, soft lights, and a guard who’s already decided you can’t afford it.”

Chains from $1,999 to $13,999. Grills from $800 to $6,000. Rings and watches. Bought in a row — each piece opens the next.

The Atelier

Three outfits: camel, designer, suit.

“Black felt, red band. You have to commit to it.”

— the Fedora

Fades

“Three chairs, one TV, and an argument about the best rapper alive that started in 2004.”

Hair, color, beard and ink.

Play together

The block’s better with witnesses.

Make an account and your character lives on our server — sign in on any phone and it’s there. Add your homies and the game tells you when they come on. Start a crew. Trade. Talk. Climb the high scores.

By invite During the alpha, accounts are by invite. Got a link? Open it — the game fills in the invite for you. No link? Play signed out. Your game saves on your phone or computer.

FREE TO PLAY. No loot boxes. We’ll never sell the grind — no xp boosts, no better drops, no contract pay.

  • Chat Chat hides slurs, always, and swearing unless you switch it on. Block anyone. Report anyone.
  • Age For players 18 and over.
The rules

On top right now

    The boards: Total level, every skill, quest points, mobs, bosses, cash, wealth, deaths, bail paid and the fastest roof run.

    Open the scores

    The alpha

    It works. It isn’t finished.

    Both on purpose.

    What does alpha mean here?
    BANKRUPT is playable and still being built. Things will break, change, get fixed or be taken out — sometimes the same week. That’s the trade for being early.
    What’s in it now?
    Ten skills, 37 quests from your first night on the block to the roof, the bosses, the whole island, five skies, homies, crews and trading.
    How do I report a bug?
    Signed in: open the Journal (the scroll), go to the Save tab and tap Report a bug. Say what happened and where. When the game breaks on its own, it sends us the details itself.
    Why can’t I make an account?
    During the alpha, accounts are by invite. If someone sent you a link, open it — the game fills in the invite. No link? You can still play: signed out, your game saves on your phone or computer.
    Will my progress carry over to the full game?
    That hasn’t been decided. When it is, we’ll say so here and in the game, ahead of time.
    Does it cost anything?
    No. It’s free to play.
    Who is it for?
    Players 18 and over. It’s a crime story — drugs, guns and life on the street. It’s fiction.

    News

    Word on the block

    All news

    Questions

    You were going to ask.

    The game on a phone at night: the player on the basketball court, the map and health in the corner, the fighting buttons down the side and the Pack, Gear, Chem and Journal tabs along the bottom. (open full size)
    EXHIBIT 16 — Nothing to download.
    What is BANKRUPT?
    A free street RPG you play in your browser. You were a crypto millionaire; now you’re out, with nothing, on a block that saw your arrest on the news. Level ten skills to 99, run 37 quests, put bosses down and climb back up.
    What does it cost?
    Nothing. It’s free to play. No loot boxes, and the grind is never for sale.
    Do I need to download anything?
    No. It runs in the browser on your phone or computer.
    Do I need an account?
    Not to start. Signed out, your game saves on that phone or computer. An account keeps your character on our server, so you can sign in anywhere and play with other people. During the alpha, accounts are by invite.
    How do I play with friends?
    Make an account (with an invite link, during the alpha), then add each other as homies. Start a crew if you’re the type.
    Is it like RuneScape?
    In its bones: skills to 99, quests, bosses, a boss log and high scores. The rest is the block.
    What does alpha mean?
    Playable and still being built. The alpha, plainly
    Will my progress be kept?
    Not decided yet. When it is, we’ll say so ahead of time.
    Who is it for?
    Players 18 and over. It’s a crime story — drugs, guns and life on the street. It’s fiction.
    Where’s everything in the game listed?
    The wiki: every item, crew, quest and skill, built straight from the game’s own numbers. Open the wiki

    Contact

    Write to us.

    A problem with your account, an idea, something that isn’t right — send it here and it lands with the people who run the game. A bug in the game itself is best sent with the Report a bug button inside the game: it carries the detail with it.

    2000 letters left

    Your message is kept with the name and email you gave, nothing else — three messages an hour from one connection. What we keep.

    Duncan said Rook would be waiting.

    He’s still waiting.

    Play free

    Free in your browser — phone or computer. Nothing to download.

    News

    News

    The game

    The Game

    BANKRUPT is a free street RPG you play in your browser. You start with nothing on the block, a year after the whole island watched you get walked out of a bank in cuffs. You level ten skills, run 37 quests for the people on the block, put bosses down and build yourself back up.

    Play free

    Ten skills. One road to 99.

    Every skill climbs the same curve, one action at a time. The first levels come quick. The nineties don’t.

    Fight

    Brawl
    Fists and anything you can swing.
    Gunplay
    Pistols, shotguns and rifles. Every shot costs a round.
    Pharmancy
    Chem from a censer, and a bell for the dead.
    Grit
    Your health, and the armor you can wear. Every fight trains it.

    Work

    Synthesis
    The drug lab: drinks that heal you, Dust to throw, candles for the church.
    Boosting
    Pop a car and strip it for parts. Junkers first. The armored van last.
    Fixing
    The bullet press, the workbench, and a house that needs everything.
    Contracts
    Big Reg names a crew and a number. You bring the number.
    Jeweler
    Melt broken silver, cut stones, set rings, chains, censers and bells.
    Faith
    Burn beads at a storefront church. Light candles for an edge.

    Hold a skill and it shows your xp, what’s left to the next level, and a goal you set. A needle fills as you close in. Level up and four pistols circle your head and fire three volleys into the air. Brass on the ground. Nobody has to tell you.

    Thirty marks go on your rap sheet along the way. Fifteen more stay hidden until you earn them.

    Fists beat chem. Chem beats guns. Guns beat fists.

    Every crew on the island fights one way. Bring what beats it and you hit a third harder and miss less. Bring the wrong thing and you hit a third softer — and they’ll explain the rest. The crew’s card tells you what it’s weak to before you swing.

    Who’s on which side of the triangle

    • Fists beat these (the chem side): Lookouts, Trap Dealers, Lab Cooks, Den Fiends, Greenhouse Boys, Smugglers.
    • Chem beats these (the gun side): 9 Block Bangers and Enforcers, Beat Cops, Set Shooters, Courtyard Guards, Port Security.
    • Guns beat these (the fist side): Alley Winos, Court Boys, Stoop Kids, Court Runners, Set Soldiers, King’s Men and King’s Guards, Longshoremen.

    Grit isn’t a side. It’s how much you can take — your health, and the armor you can wear.

    The dead come up to a bell.

    The church in the projects keeps an old censer and a hand-bell from back when it had a choir. Load the censer with Dust and swing it. Ring the bell, and a dead man climbs out of the cloud to fight beside you.

    At Pharmancy 5 it’s a wino. He keeps their attention on him. At 20 it can be a junkie, and he brings poison. He’s yours for a couple of minutes. He doesn’t ask questions. He can’t. Your first one goes on the rap sheet as Necromancer.

    Work the block.

    Boosting
    Junkers on the north street, sedans on the main road, sports cars, the rigs on the semi lot and one armored van. Pop it, strip it, sell the parts.
    Synthesis
    The drug house kitchen. Back door only. Purple Drank, Lean, Dust, candles — and stones grown in a plasma machine.
    Fixing
    Press your own rounds. Build at the bench. Buy the ugliest house on the block for $1,499 and fix it up until it has a TV that replays your finished jobs.
    Jeweler
    Ike buys broken silver. His back room melts it into bars, then rings, chains, censers and bells, set with stones.
    Contracts
    Big Reg names a crew and a number. Bring him the number and he pays. Every tenth job is the big one.
    Faith
    Burn beads and rosaries at the House of Refuge. Light a candle for an edge. Give the Preacher a ring and he’ll wear it.

    Some names you hear before you see them.

    Every boss has a corner and something worth taking. The boss log keeps the score: every time you put one down, every drop, how long since the rare one, your fastest time.

    Ceez
    9 Block. The bottom of loop C.
    Lieutenant Dre
    The Set. The courtyard.
    The Tower King
    The south tower, his own floor. Four guards first.
    Big E
    The grow house, past the bottom of the block. His smoke has you swinging at air. He takes a drag to heal.
    The helicopter
    The roof.

    Up on the roof the gravel turns red before the big hits land. Move.

    Something worth having hits the ground and the street lights up — a column of gold, and four bats coming down around it. Duffle bags. The Kilo. The King’s Red Kit. The rarest guns on the island. You pick how much a drop has to be worth before it gets the light. The rare ones get it anyway.

    The island

    The areas

    • The Ghetto — the block: the 12th Precinct, Rook’s corner, Block Savings, the court, the loops, the purple house, the corner store, Sal’s lot.
    • The Woods — over the trestle: the camp, the den, Rose’s cabin.
    • The Projects — the row houses, the rec center, the towers and their courtyard, the condemned building, Ike’s Pawn & Loan, the House of Refuge.
    • The Docks — the grow lot and the water tower, the truck stop and the Last Stop diner, the port office, the sheds, the breakers’ yard, the fish market, the terminal.
    • Rooms of their own — the chapel and the crypt under it, the King’s floor, the roof, the Boulevard.

    Rook’s car sits on blocks. Put an engine in it and it’ll bring you back here from anywhere.

    “You come to in a cell at the 12th. The door’s open. Your stuff is in a bag at the front desk. Shook.” Bail is a tenth of what it’s worth. The desk hands back your three best things free.

    Night, the way it’s always looked. Morning. Day. Sunset Strip — palms and power lines against the sun. Purple Haze — neon on the skyline and searchlights in the dark. Settings, Interface, Sky. It changes while you play.

    Some of it you take off people. The rest you buy.

    Armor comes off the crews that wear it — four sets, by Grit. The King’s red goes on once you’ve finished Towers. Everything else is on the Boulevard.

    Street · Grit 1
    Off the crews on the block and the stoops: caps, hoodies, jerseys, jeans and kicks.
    Work · Grit 10
    Off the tougher crews: hard hats, work jackets, Dickies, Timbs, a Cuban link.
    Biker · Grit 20
    Off the men around the King’s tower, and the semi lot at the docks.
    The King’s red · Grit 20 · after Towers
    Fit a King’s Red Kit onto any biker piece. One red piece on and the Set leaves you be; three or more and you hit harder.
    Heist · Grit 30
    Off the crews at the docks. The vest you make yourself.
    Vaulted
    Chains from $1,999 to $13,999. Grills from $800 to $6,000. Rings and watches. Bought in a row — each piece opens the next.
    The Atelier
    Three outfits: camel, designer, suit.
    Fades
    Hair, color, beard and ink.

    The block’s better with witnesses.

    Make an account and your character lives on our server — sign in on any phone and it’s there. Add your homies and the game tells you when they come on. Start a crew. Trade. Talk. Climb the high scores.

    During the alpha, accounts are by invite. Got a link? Open it — the game fills in the invite for you. No link? Play signed out. Your game saves on your phone or computer.

    Free to play. No loot boxes. We’ll never sell the grind — no xp boosts, no better drops, no contract pay.

    Chat hides slurs, always, and swearing unless you switch it on. Block anyone. Report anyone. For players 18 and over.

    Play free

    Wiki

    Wiki

    Every item, crew, quest and skill in the game.

    Built straight from the game’s own numbers, so it’s never out of date.

    Open the wiki

    Community

    Community

    High scores

    Who’s on top: total level, every skill, quest points, mobs and bosses, cash, wealth, deaths, bail paid and the fastest roof run.

    On top right now

      Open the scores

      Vote on updates Coming soon

      Choose what gets built next.

      Send an idea Coming soon

      Tell us what the game needs.

      The rules

      1. Treat other players decently. No hate or harassment.
      2. No bots, macros or cheat tools.
      3. Don’t sell game items or cash for real money.
      4. Found a bug? Report it instead of using it.