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The case
Everybody on this block has a year they don’t talk about.
Yours was just in the papers.
One year ago
ReignCoin chief walked out of bank in cuffs
Every ReignCoin account frozen at nine a.m. by federal order. Pensions, college funds and a church building fund: gone.
You ran Reign Capital and its coin, ReignCoin — “a bitcoin fund that paid its first investors with its last investors’ money.”
On the morning the money ran out, your banker asked you to sit down. Then he told you why.
Reign Capital — account status
Every account tied to ReignCoin
Frozen 9:00 a.m. by federal order
Frozen
Superior Court
The State against [your name]. Reign Capital. ReignCoin.
Forfeited: the cars. The houses. The accounts. The coin.
Sentence: one year.
You walked in here rich. You walk out bankrupt.
— Judge Crane
County — month eleven
“There’s a block right under the precinct they’ll let you out of. Man there with a crown over his head. Rook. Me and Rook ran that block before you were born.”
— Duncan, your cellmate
Thirty days later the door of the 12th Precinct opens. Rook is waiting. So is the block.
The block remembers
“I was sitting right here when they walked you out of that bank in a suit. Prettiest arrest I ever saw.”
— Ms. Gladys
“My cousin put his whole check in ReignCoin. He’s still mad. Don’t worry, he don’t know it was you.”
— the Kid
“You sold people a coin that was just other people’s money. Out here we call that a Tuesday.”
— the Hustler
The block
Everybody knows your name. Some of them have work.
Rook
Moves cars. Doesn’t ask questions. The first man with work for you.
Rules of the block are simple: what you can take is yours.
Sal
Owns the lot with the worst house on the block, and is embarrassed about it.
Congratulations. You own a problem.
Doc
Over the trestle. Cooks on a door balanced on two crates and calls it a kitchen.
Don’t tell Rook I gave you that. He’d want his knuckles done and I don’t do knuckles.
Mo
Runs the rec center in the projects. Has since before the towers went up.
This is the projects — twelve stories of people who don’t want you here.
Ms. Gladys
The block’s memory. Front porch, folding chair, sees everything.
And pull your pants up. I can see what you had for breakfast.
Big Reg
Keeps a list. The list is the job.
Heard you owed a lot of people. On my list you just owe me the job.
Ike “the Loupe”
The pawnbroker. A loupe screwed into his eye, bulletproof glass in front of him.
Everything’s fake till I say it’s real. The minute I say it’s real, it’s three times what I paid you.
Why play
Seven reasons. No speeches.
Ten skills. One road to 99.
Fists, guns, chem, toughness, cooking, cars, contracts, fixing, jewelry and faith. Every one levels the old way: one action at a time.
Every crew on the island fights one way. Bring what beats it and you hit a third harder and miss less. Bring the wrong thing and you hit a third softer — and they’ll explain the rest. The crew’s card tells you what it’s weak to before you swing.
“See? Different game. Chem beats guns, fists beat chem, guns beat fists. Keep that in your head and you’ll walk out of most things.”
— Rook
Brawl — fists beat chem.
The Lookouts, the dealers on the purple house’s corners, the cooks in the condemned building.
The church in the projects keeps an old censer and a hand-bell from back when it had a choir. Load the censer with Dust and swing it. Ring the bell, and a dead man climbs out of the cloud to fight beside you.
At Pharmancy 5 it’s a wino. He keeps their attention on him. At 20 it can be a junkie, and he brings poison.
He’s yours for a couple of minutes. He doesn’t ask questions. He can’t.
“The church’s old censer and the hand-bell, from back when this place had a choir. Wood. They don’t shine, but they swing.”
— the Preacher
Your first one goes on the rap sheet as Necromancer.
Work the block
Nobody hands you nothing out here.
You want something, you take it off somebody. — Rook
Boosting
Junkers on the north street, sedans on the main road, sports cars, the rigs on the semi lot and one armored van. Pop it, strip it, sell the parts.
Synthesis
The drug house kitchen. Back door only. Purple Drank, Lean, Dust, candles — and stones grown in a plasma machine.
Fixing
Press your own rounds. Build at the bench. Buy the ugliest house on the block for $1,499 and fix it up until it has a TV that replays your finished jobs.
“There’s a raccoon, but he’s more of a roommate than a problem.”
— Sal
Jeweler
Ike buys broken silver. His back room melts it into bars, then rings, chains, censers and bells, set with stones.
Contracts
Big Reg names a crew and a number. Bring him the number and he pays. Every tenth job is the big one.
Faith
Burn beads and rosaries at the House of Refuge. Light a candle for an edge. Give the Preacher a ring and he’ll wear it.
“The Lord sees you. So does everybody else now.”
— the Preacher
The board
Some names you hear before you see them.
Every boss has a corner and something worth taking. The boss log keeps the score: every time you put one down, every drop, how long since the rare one, your fastest time.
“Black, no numbers, a minigun on a swing arm where the searchlight should be. Every pass it drops low over the parapet to line up the next one — that is when you hit it.”
Booked
The Tower King
The south tower, his own floor. Four guards first.
“Hasn’t come down off that floor in two years. Everything comes up to him.”
Booked
Ceez
9 Block. The bottom of loop C.
“The chain alone is worth more than your rent.”
Booked
Lieutenant Dre
The Set. The courtyard.
“Talks up at the tower on the radio and calls it sir. Nobody else ever hears an answer.”
Up on the roof the gravel turns red before the big hits land. Move.
Something worth having hits the ground and the street lights up — a column of gold, and four bats coming down around it. Duffle bags. The Kilo. The King’s Red Kit. The rarest guns on the island.
Duffle bags
The Kilo
The King’s Red Kit
The rarest guns
You pick how much a drop has to be worth before it gets the light. The rare ones get it anyway.
The island
Everything on this block used to be something else.
Night, the way it’s always looked. Morning. Day. Sunset Strip — palms and power lines against the sun. Purple Haze — neon on the skyline and searchlights in the dark. Settings, Interface, Sky. It changes while you play.
Drip
Some of it you take off people. The rest you buy.
Armor comes off the crews that wear it — four sets, by Grit. The King’s red goes on once you’ve finished Towers. Everything else is on the Boulevard.
“Top and bottom, set with stones. Your smile costs more than most cars on the block.”
— the Diamond Grill
“A line of diamonds around your neck. Nobody on the block has one. Now somebody does.”
— the Tennis Chain
Off the street
Street
GRIT 1
Off the crews on the block and the stoops: caps, hoodies, jerseys, jeans and kicks.
Off the tougher crews: hard hats, work jackets, Dickies, Timbs, a Cuban link.
“Flat gold links, heavy clasp. Real, which on this block is rare.”— Cuban Link
Biker
GRIT 20
Off the men around the King's tower, and the semi lot at the docks.
“Gloss black, a white stripe over the crown, the visor smoked dark. Nobody on the street knows whose face is in it.”— Biker Helmet
The King's red
GRIT 20 · AFTER TOWERS
Fit a King's Red Kit onto any biker piece.
“One red piece on and the Set leaves you be; three or more and you hit harder.”
Heist
GRIT 30
Off the crews at the docks. The vest you make yourself.
“Wheat Timbs with a steel cap under the toe. A kick with these in it ends a conversation.”— Steel-Toe Timbs
Bought on the Boulevard
Camel
THE BOULEVARD
The Atelier. Four pieces, bought in order.
“Long camel wool. Looks like it belongs downtown. So do you, now.”— Camel Coat
Designer
THE BOULEVARD
The Atelier. Four pieces, bought in order.
“Cream silk, skull on the back. Do not fight in it. You will fight in it.”— Silk Shirt
Suit
THE BOULEVARD
The Atelier. Four pieces, bought in order.
“Black, cut for you, lined in red. Fits over a vest if you insist.”— Tailored Jacket
Vaulted
“Glass cases, soft lights, and a guard who’s already decided you can’t afford it.”
Chains from $1,999 to $13,999. Grills from $800 to $6,000. Rings and watches. Bought in a row — each piece opens the next.
The Atelier
Three outfits: camel, designer, suit.
“Black felt, red band. You have to commit to it.”
— the Fedora
Fades
“Three chairs, one TV, and an argument about the best rapper alive that started in 2004.”
Hair, color, beard and ink.
Play together
The block’s better with witnesses.
Make an account and your character lives on our server — sign in on any phone and it’s there. Add your homies and the game tells you when they come on. Start a crew. Trade. Talk. Climb the high scores.
By invite During the alpha, accounts are by invite. Got a link? Open it — the game fills in the invite for you. No link? Play signed out. Your game saves on your phone or computer.
FREE TO PLAY. No loot boxes. We’ll never sell the grind — no xp boosts, no better drops, no contract pay.
Chat Chat hides slurs, always, and swearing unless you switch it on. Block anyone. Report anyone.
BANKRUPT is playable and still being built. Things will break, change, get fixed or be taken out — sometimes the same week. That’s the trade for being early.
What’s in it now?
Ten skills, 37 quests from your first night on the block to the roof, the bosses, the whole island, five skies, homies, crews and trading.
How do I report a bug?
Signed in: open the Journal (the scroll), go to the Save tab and tap Report a bug. Say what happened and where. When the game breaks on its own, it sends us the details itself.
Why can’t I make an account?
During the alpha, accounts are by invite. If someone sent you a link, open it — the game fills in the invite. No link? You can still play: signed out, your game saves on your phone or computer.
Will my progress carry over to the full game?
That hasn’t been decided. When it is, we’ll say so here and in the game, ahead of time.
Does it cost anything?
No. It’s free to play.
Who is it for?
Players 18 and over. It’s a crime story — drugs, guns and life on the street. It’s fiction.
A free street RPG you play in your browser. You were a crypto millionaire; now you’re out, with nothing, on a block that saw your arrest on the news. Level ten skills to 99, run 37 quests, put bosses down and climb back up.
What does it cost?
Nothing. It’s free to play. No loot boxes, and the grind is never for sale.
Do I need to download anything?
No. It runs in the browser on your phone or computer.
Do I need an account?
Not to start. Signed out, your game saves on that phone or computer. An account keeps your character on our server, so you can sign in anywhere and play with other people. During the alpha, accounts are by invite.
How do I play with friends?
Make an account (with an invite link, during the alpha), then add each other as homies. Start a crew if you’re the type.
Is it like RuneScape?
In its bones: skills to 99, quests, bosses, a boss log and high scores. The rest is the block.
Not decided yet. When it is, we’ll say so ahead of time.
Who is it for?
Players 18 and over. It’s a crime story — drugs, guns and life on the street. It’s fiction.
Where’s everything in the game listed?
The wiki: every item, crew, quest and skill, built straight from the game’s own numbers. Open the wiki
Contact
Write to us.
A problem with your account, an idea, something that isn’t right — send it here and it lands with the people who run the game. A bug in the game itself is best sent with the Report a bug button inside the game: it carries the detail with it.
Free in your browser — phone or computer. Nothing to download.
News
News
The game
The Game
BANKRUPT is a free street RPG you play in your browser. You start with nothing on the block, a year after the whole island watched you get walked out of a bank in cuffs. You level ten skills, run 37 quests for the people on the block, put bosses down and build yourself back up.
Every skill climbs the same curve, one action at a time. The first levels come quick. The nineties don’t.
Fight
Brawl
Fists and anything you can swing.
Gunplay
Pistols, shotguns and rifles. Every shot costs a round.
Pharmancy
Chem from a censer, and a bell for the dead.
Grit
Your health, and the armor you can wear. Every fight trains it.
Work
Synthesis
The drug lab: drinks that heal you, Dust to throw, candles for the church.
Boosting
Pop a car and strip it for parts. Junkers first. The armored van last.
Fixing
The bullet press, the workbench, and a house that needs everything.
Contracts
Big Reg names a crew and a number. You bring the number.
Jeweler
Melt broken silver, cut stones, set rings, chains, censers and bells.
Faith
Burn beads at a storefront church. Light candles for an edge.
Hold a skill and it shows your xp, what’s left to the next level, and a goal you set. A needle fills as you close in. Level up and four pistols circle your head and fire three volleys into the air. Brass on the ground. Nobody has to tell you.
Thirty marks go on your rap sheet along the way. Fifteen more stay hidden until you earn them.
Every crew on the island fights one way. Bring what beats it and you hit a third harder and miss less. Bring the wrong thing and you hit a third softer — and they’ll explain the rest. The crew’s card tells you what it’s weak to before you swing.
Who’s on which side of the triangle
Fists beat these (the chem side): Lookouts, Trap Dealers, Lab Cooks, Den Fiends, Greenhouse Boys, Smugglers.
Chem beats these (the gun side): 9 Block Bangers and Enforcers, Beat Cops, Set Shooters, Courtyard Guards, Port Security.
Guns beat these (the fist side): Alley Winos, Court Boys, Stoop Kids, Court Runners, Set Soldiers, King’s Men and King’s Guards, Longshoremen.
Grit isn’t a side. It’s how much you can take — your health, and the armor you can wear.
The dead come up to a bell.
The church in the projects keeps an old censer and a hand-bell from back when it had a choir. Load the censer with Dust and swing it. Ring the bell, and a dead man climbs out of the cloud to fight beside you.
At Pharmancy 5 it’s a wino. He keeps their attention on him. At 20 it can be a junkie, and he brings poison. He’s yours for a couple of minutes. He doesn’t ask questions. He can’t. Your first one goes on the rap sheet as Necromancer.
Work the block.
Boosting
Junkers on the north street, sedans on the main road, sports cars, the rigs on the semi lot and one armored van. Pop it, strip it, sell the parts.
Synthesis
The drug house kitchen. Back door only. Purple Drank, Lean, Dust, candles — and stones grown in a plasma machine.
Fixing
Press your own rounds. Build at the bench. Buy the ugliest house on the block for $1,499 and fix it up until it has a TV that replays your finished jobs.
Jeweler
Ike buys broken silver. His back room melts it into bars, then rings, chains, censers and bells, set with stones.
Contracts
Big Reg names a crew and a number. Bring him the number and he pays. Every tenth job is the big one.
Faith
Burn beads and rosaries at the House of Refuge. Light a candle for an edge. Give the Preacher a ring and he’ll wear it.
Some names you hear before you see them.
Every boss has a corner and something worth taking. The boss log keeps the score: every time you put one down, every drop, how long since the rare one, your fastest time.
Ceez
9 Block. The bottom of loop C.
Lieutenant Dre
The Set. The courtyard.
The Tower King
The south tower, his own floor. Four guards first.
Big E
The grow house, past the bottom of the block. His smoke has you swinging at air. He takes a drag to heal.
The helicopter
The roof.
Up on the roof the gravel turns red before the big hits land. Move.
Something worth having hits the ground and the street lights up — a column of gold, and four bats coming down around it. Duffle bags. The Kilo. The King’s Red Kit. The rarest guns on the island. You pick how much a drop has to be worth before it gets the light. The rare ones get it anyway.
The island
The areas
The Ghetto — the block: the 12th Precinct, Rook’s corner, Block Savings, the court, the loops, the purple house, the corner store, Sal’s lot.
The Woods — over the trestle: the camp, the den, Rose’s cabin.
The Projects — the row houses, the rec center, the towers and their courtyard, the condemned building, Ike’s Pawn & Loan, the House of Refuge.
The Docks — the grow lot and the water tower, the truck stop and the Last Stop diner, the port office, the sheds, the breakers’ yard, the fish market, the terminal.
Rooms of their own — the chapel and the crypt under it, the King’s floor, the roof, the Boulevard.
Rook’s car sits on blocks. Put an engine in it and it’ll bring you back here from anywhere.
“You come to in a cell at the 12th. The door’s open. Your stuff is in a bag at the front desk. Shook.” Bail is a tenth of what it’s worth. The desk hands back your three best things free.
Night, the way it’s always looked. Morning. Day. Sunset Strip — palms and power lines against the sun. Purple Haze — neon on the skyline and searchlights in the dark. Settings, Interface, Sky. It changes while you play.
Some of it you take off people. The rest you buy.
Armor comes off the crews that wear it — four sets, by Grit. The King’s red goes on once you’ve finished Towers. Everything else is on the Boulevard.
Street · Grit 1
Off the crews on the block and the stoops: caps, hoodies, jerseys, jeans and kicks.
Work · Grit 10
Off the tougher crews: hard hats, work jackets, Dickies, Timbs, a Cuban link.
Biker · Grit 20
Off the men around the King’s tower, and the semi lot at the docks.
The King’s red · Grit 20 · after Towers
Fit a King’s Red Kit onto any biker piece. One red piece on and the Set leaves you be; three or more and you hit harder.
Heist · Grit 30
Off the crews at the docks. The vest you make yourself.
Vaulted
Chains from $1,999 to $13,999. Grills from $800 to $6,000. Rings and watches. Bought in a row — each piece opens the next.
The Atelier
Three outfits: camel, designer, suit.
Fades
Hair, color, beard and ink.
The block’s better with witnesses.
Make an account and your character lives on our server — sign in on any phone and it’s there. Add your homies and the game tells you when they come on. Start a crew. Trade. Talk. Climb the high scores.
During the alpha, accounts are by invite. Got a link? Open it — the game fills in the invite for you. No link? Play signed out. Your game saves on your phone or computer.
Free to play. No loot boxes. We’ll never sell the grind — no xp boosts, no better drops, no contract pay.
Chat hides slurs, always, and swearing unless you switch it on. Block anyone. Report anyone. For players 18 and over.